How to Digitize an SVG for Embroidery

November 2, 2026

An SVG is a good starting point for an embroidery design, and can be exported from platforms like Canva or Figma. Unfortunately, an SVG can’t go straight to your machine. Usually the file only describes shapes and colors, so you still have to decide how each one gets stitched.

This tutorial walks through how I turn an SVG into a stitched design in Stitch Studio, using a small mushroom. The principles work for most simple SVGs, especially flat icons and logos.

I would say if I were to do this again, I’d add a border and make the patch a bit bigger, so if you try this at home, you may want to make those adjustments.

Embroidered mushroom patch from above: an orange-red cap with three white spots, a cream stem and two black eyes, cut out and sitting on off-white feltThe same mushroom patch turned at an angle, showing the stitch direction on the cap and the stemAnimation of the mushroom stitching out in the simulator: the pink stem, then the white spots, the red cap, and finally the black eyes

I built this design with Stitch Studio.

Digitizing the SVG

1. Import the SVG

Drag your SVG file onto the Stitch Studio canvas. Each shape in the file becomes its own layer.

The new layers say “No stitches (guide)” because nothing has a fill yet. They’re outlines we get to assign stitches to.

An SVG file being dragged onto the empty Stitch Studio canvas, with a prompt to drop it and import its shapes

2. Scale and center it

SVGs often import much larger than you want. Select all of the layers, scale them down to the size you want to stitch, and center them in the hoop. Mine is about 30 mm wide.

It’s best to do this first, because every stitch setting after this depends on the final size.

The mushroom outline scaled down and centered in the 100 mm hoop

3. Cut apart shapes that are joined

The shapes in an SVG aren’t always split up the way you want to stitch them. Here the cap and the base of the stem were one shape, so I picked the Knife tool and dragged across the shape to cut it in two.

The Knife tool dragging a line across the mushroom where the cap meets the stem

4. Fill the cap

Select the cap and change its fill type from None to Tatami. Then click the thread color and choose red from the thread list.

The mushroom cap selected and filled with red tatami stitches, leaving the spots empty

5. Add the top spot

The white spots are holes in the red cap, so they need their own stitches. Pick the Circle tool and draw a circle a little larger than the top spot, then line it up with the guides and set it to white.

The extra size lets the red overlap the white, so no gap opens up between them. Send the circle backward in the layers so that it sews before the red.

A white circle centered over the top spot of the red cap

6. Add the side spots

Duplicate the white circle, then squash and rotate the copy to fit the spot on the left. Send it back behind the red as well.

A narrow, rotated white ellipse placed over the left spot

Duplicate that one for the spot on the right, then group the spots to keep the layers tidy.

All three white spots in place under the red cap

7. Change the stitch angles

Every fill starts at the same 45° angle. Giving neighboring areas different angles helps them stand out from each other once they’re sewn, so I set the white spots to 0° and the red cap to 90°.

The cap with vertical red stitch lines and the spots with horizontal white stitch lines

8. Stitch the eyes

The eyes are small and narrow, which makes them a good fit for satin. Select both, change the fill type to Satin fill, and set the thread to black.

The two eye shapes selected with a satin fill applied

9. Extend the stem

After the cut, the stem only covers the bottom of the design. It needs to reach up behind the cap and around the eyes, or there would be a gap.

Draw a rectangle over the top of the stem, then use Direct Select to bend its bottom edge so it follows the curve.

A rectangle across the stem with its bottom edge being curved using a handle

10. Merge the stem

Select the rectangle and the bottom of the stem, then use Merge Shapes (Unite) to turn them into one shape.

The rectangle and stem base merged into a single selected shape

11. Fill the stem

Give the merged shape a Tatami fill and a pink thread. I used Flesh Pink. Then drag it to the bottom of the layers so it sews first, and turn on Knock out layers below for the eyes.

The finished stitch outlines with the pink stem and black eyes in place

12. Check it in Preview

Click Preview to see what the stitches will look like.

Stitch preview of a red mushroom with white spots, a pink stem and black eyes, with diagonal stitches on the stem

13. Fine-tune it

The stem’s diagonal stitches looked a little messy next to the rest of the design. I changed its angle to 90° and lowered the edge pad to 0.3 mm.

The stem selected with its angle set to 90 degrees in the properties panel

Preview it once more, and the design is ready to go.

Final stitch preview of the mushroom, with vertical stitches on both the cap and the stem

The exact settings for this design are below

The finished design is 30 × 30.7 mm with 2,700 stitches and 3 color changes.

Layer Settings
Path 1 2 (stem) Flesh Pink tatami, 90°, stitch length 3.5 mm, edge and fill underlay, edge pad 0.3 mm, sews first
Groups 1 and 2 (spots) White tatami, 0°, sewn before the red, knocks out layers below
Path 1 (cap) Red tatami, 90°, knocks out layers below
Paths 2 and 3 (eyes) Black satin fill, knocks out layers below

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